Front Matter
1 Introduction
1.1 Review of Cultural Heritage Using Digital Protection
1.2 Meaning and Value of Cultural Heritages Digital Protection
1.3 Targets of Digital Cultural Heritage Protection
1.4 Status of Digital Cultural Heritage Protection
1.4.1 Status of International Digital Cultural Heritage Protection
1.4.2 Status of Digital Cultural Heritage Protection in China
1.5 Strategies and Requirements of Digital Preservation of Cultural Heritage
1.6 Research Contents of Digital Preservation in Reference to Cultural Heritage
1.6.1 Digital Acquisition, Record and Preservation
1.6.2 Digital Reconstruction and Appearance
References
2 Fundamentals of Digital Preservation of Cultural Heritage
2.1 Representations of Cultural Relics and Ancient Ruins
2.1.1 Polygon Mesh and Triangle Mesh
2.1.2 Point Cloud
2.1.3 Surface Representation
2.1.4 Constructive Solid Geometry Representation
2.1.5 Volume Graphics
2.1.6 Procedural Modeling
2.2 Three-dimensional Geometry Processing
2.2.1 Geometric Processing on Triangle Mesh
2.2.2 Geometric Processing on Point Cloud
2.2.3 Processing in Volume Graphics
2.2.4 Parametric Surface
2.2.5 Implicit Surface
2.3 Rendering Technology
2.3.1 Methods of Rendering
2.3.2 Rendering Acceleration
2.4 Computer Animation and Simulation Technology
2.4.1 Physics Based Animation
2.4.2 Character Animation
2.4.3 Group Animation
2.5 Content-Based 3D Model Retrieval Technology
References
3 Digitization of Cultural Heritage
3.1 Digitization Technology
3.2 Three-Dimension Based on Range Image Reconstruction
3.3 3D Reconstruction Technology Based on 2D Images
3.3.1 Stereo matching
3.3.2 Camera calibration
3.3.3 Three-dimension reconstruction based on images
3.4 Digitalization of Cultural Site Scenes
3.4.1 Generation of 3D Terrain
3.4.2 Agent Modeling of Historic Sites
3.4.3 Cultural Heritage and Other Objects' Modeling
3.4.4 Seamless Integration of Scene Modeling
References
4 Digital Management of Cultural Heritage Protection
4.1 Digital Auxiliary Investigation
4.1.1 Research Contents of Digital Auxiliary Investigation
4.1.2 Functions of Digital Auxiliary Investigation Platform
4.1.3 Key Techniques
4.2 Digital Environmental Archaeology
4.2.1 Concept of Digital Environmental Archaeology
4.2.2 Process of Digital Environment Archaeology
4.2.3 Typical Application Analysis
4.3 Dynamic Environmental Monitoring System
4.3.1 Application of Dynamic Environment Monitoring in China
4.3.2 Objectives and Processes
4.3.3 Typical Application Analysis
4.4 Case Analysis of Archeological Site Space Information System
4.4.1 Requirement Analysis
4.4.2 Framework of ASIS
4.4.3 Core Technologies
4.4.4 System Functions
4.5 Summary and Prospects
References
5 Virtual Rigid Artifact Restoration Technology
5.1 Fragment Classiˉcation
5.1.1 Gabor Transform Feature Extraction
5.1.2 SVM Classiˉcation
5.2 The Representation of Space Contour Curve
5.2.1 Chain Code
5.2.2 Spline
5.2.3 Polygonal Approximation
5.2.4 Feature Extraction Based on Scale Space
5.2.5 Representation of Space Curves Based on Various Invariant
5.3 Repair Method Based on Matching Fracture Lines
5.3.1 Basic Principles
5.3.2 Methods of Extracting Fracture Line of Artifact
5.3.3 Special Contour Noise Elimination
5.3.4 Matching of Fragments
5.3.5 Fragments Assembly
5.4 Repair Holes
5.4.1 Hole Boundary's Projection and Internal Point's Insertion
5.4.2 Hole Repair Technique Based on Radial Basis Function
5.4.3 Technique of Hole Repair Based on Moving Least Square Method
5.5 Restoration of Revolution Surface
5.5.1 Work°ow
5.5.2 Incomplete Pottery-shape Artifact Restoration
References
6 Virtual Restoration Techniques of Calligraphy and Painting
6.1 Issues of Calligraphy and Painting Restoration
6.2 Defaced Calligraphy and Painting Restoration
6.2.1 Recognition of Damaged Region
6.2.2 Restoration of Damaged Region
References
7 Digital Museum
7.1 Foundation of Digital Museum
7.1.1 Deˉnition of Digital Museum
7.1.2 Functionality of Digital Museum
7.1.3 Digital Museum's Model Type
7.1.4 Digital Museum's Framework and Software
7.1.5 Exhibit Database and Management
7.2 Standards and Norms of Exhibition Digitization
7.2.1 Content Classiˉcation and Index System
7.2.2 Metadata Speciˉcation of Digitalized Exhibitions
7.2.3 Content and Type of Media Material Bank
7.3 Virtual Exhibition of Digital Museum
7.3.1 Two-dimensional Technology of Exhibition
7.3.2 3D Display Technology of Exhibitions
7.4 Copyright Protection of Digitizing Collection
7.4.1 Digital Watermarking Technology
7.4.2 Image Watermarking Technology
7.4.3 3D Watermarking Technology
References
8 Application Examples of Cultural Heritage Digitization Protection
8.1 Digitization of Terracotta Warriors and Horses of Qin Shihuang
8.1.1 Fragment Assembly and Virtual Restoration of Pottery
8.1.2 Reconstruction and Display of Original Excavation Site
8.2 Digitalization and Virtual Display of Tang Paradise
References
Appendix Demos of Cases Study
Index